Interactive Self Portraits, 2020
Textural and animated self-portraits.

Interactive Pixel Environments, 2020
Interactive digital environments exploring shape, color, and perspective.

Ring of Fear, 2019
Interactive simulations exploring contemporary fears and nightmares.

Animated Paper Collages, 2019
Interactive animations translating physical materials into digital experiences.

Life Off Autopilot, 2018
Interactive simulations and installations exploring the dominance of technology in human experience.

Metamorphosis, 2018
Video games and interactive simulations exploring personal, public, and environmental transformations.

Witch Hunted, 2017
Video games and interactive simulations examining who is vilified in society.

Old School vs. Now, 2017
Interactive simulations and installations using the values of historical art movements as a lens for understanding societal problems today.

Interactive Pixel Environments, 2017
Interactive digital environments exploring shape, color, and perspective.

The Prime Directive, 2016
Video games and interactive simulations investigating the appropriate role for non-interference policies.

The Making of the Modern Teen, 2016
Video games and interactive simulations which reconsider the challenges, habits, practices, and rich cultural experiences of teenagers.

Visual Music, 2015
Algorithmic and generative 2D art representing the experience of music.

Coded Structures, Decoded Identities, 2014
Paper sculptures and interactive installations investigating the complexities of man-made structures found in urban/rural design and architecture.

ArtPower Film Festival, 2013
Short, live action films which were personally narrated by the subjects who lived these true stories.

Turning Points Toy Theater, 2013
Toy theater and digital art performances that tell the stories of major historical turning points.

ArtPower Film Festival, 2012
Short, live action films which were personally narrated by the subjects who lived these true stories.

Abstract Sound Stories, 2012
Sound art narratives made exclusively from field recordings and sound design (no dialogue).

ComplexCity, 2011
Digital graffiti and animated maps which critically examine our environments and communities.

Adaptations, 2011
Adapted, iconic short stories produced as silent films with live scores.

Illuminated Mathematics, 2010
Photography, sound, and video art examining the many stories of math in our universe.

Hidden Garden, 2010
Photography, sound, and video art grown in a local garden.

Invisibility, 2007
Photography, sound, and video art bringing hidden cultures and identities to focus.

 

(The documentation from exhibitions during 2008-2009 was lost but during these years there were many powerful projects made by excellent students.)